Creators · Prices · Launch collection
How the prices of the launch collection were calculated
The prices of the LiveGotchi launch collection were not picked by hand: a formula calculated them from the content of each creation. It keeps the higher of two terms, the value of the work and the payback of the making cost, which is paid once while the price is collected on every copy. In the Creation workshop, on the other hand, every creator sets their own price freely, and the workshop tells them when they sell below their cost per copy.
A making cost paid once, a price collected on every copy
Publishing a creation costs credits: a cost per evolution, and a cost per frame depending on the grid. That making cost is paid only once, at publication. The price, however, is collected on every copy a player gets, and each sale brings the creator earned credits.
That is what makes a small price sustainable. A creation in unlimited copies can be listed at ten credits: it pays itself back over several buyers. Conversely, a creation in a single copy has to cover its whole cost with one sale.
The launch collection, drawn by LiveGotchi under creator pseudonyms, served as the testing ground: each of its hundred creations has a price taken from the same formula.
First term: the value of the work
Work is counted in frames and evolutions, not in making credits. Otherwise a 64-pixel grid, whose frames cost more to make, would send the price soaring without the creation being worth that much more.
- Volume: each evolution counts as ten frames, and a frame on the 64 grid counts double.
- The curve: the price follows that volume to the power of 0.6, not in a straight line. A creation ten times larger is worth about four times more, not ten.
- What makes it appealing: the work is increased for each point where the tree splits into branches, for each power, for each drawn emotion, and for a decoration that reacts.
- Scarcity: a single copy multiplies by 1.6; twenty copies or fewer by 1.4; a hundred or fewer by 1.2; beyond that by 1.05. Unlimited copies add nothing.
Second term: paying back the making cost
The second term divides the making cost by the number of copies, then multiplies it by 1.5.
- In unlimited copies, the formula counts on thirty copies: the term becomes negligible, and the value of the work decides.
- At ten copies, the payback often wins: it pushes a very elaborate creation to several hundred credits.
- In a single copy, the price covers the whole making cost.
The higher of the two terms becomes the suggested price.
Bounds and a margin
- The suggestion is rounded to five credits.
- It never goes below 10 credits.
- It never goes above 1,500 credits, or 2,000 for a creation in a single copy.
- The final price can move away from the suggestion, from 0.6 to 1.6 times its value. Beyond that, the collection check rejects it.
- A price that, multiplied by the number of copies, does not pay back the making cost is rejected too.
The margin leaves room for judgement: two creations with similar suggestions can be placed a little higher or lower depending on what they show on air.
What it looks like in the directory
A few prices noted in the directory on 14 September 2026:
- Sente, by Bourg12, in unlimited copies: 10 credits.
- Daron, by Bourg12, in 10 copies, one per account, 64 grid: 465 credits.
- Gargouillon, by Crit20, in 50 copies, 64 grid: 600 credits.
- Wyverne Ancestrale, by Crit20, in 10 copies: 1,400 credits.
The small unlimited decoration stays at ten credits; the most elaborate creature, in ten copies, goes past a thousand.
In the workshop, every creator picks their price
The formula was used for the launch collection. A creator publishing in the Creation workshop sets their own price, in credits, in the “Its price (credits)” field.
- The price can be zero: a creation can be free.
- Minimum prices, set by the platform according to the number of copies, are checked at publication. The price can still change until then.
- The making cost is shown while you create. For a creation in a single copy or in limited copies, the workshop brings it down to a cost per copy, rounded up to the next credit.
- Below that cost per copy, the workshop warns: “At this price you are selling at a loss: the creation costs n credits per copy. That is allowed.” Selling at a loss is allowed: the workshop says so, it does not prevent it.
- In unlimited copies, there is no cost per copy: the workshop only shows the total cost.
The reasoning behind the formula is useful to any creator: what they commit once, what each copy brings in, and what scarcity changes. To join the creators, see the creators page.
Frequently asked questions
Does LiveGotchi impose the price of a creation?
No. In the Creation workshop, every creator sets their price, above the minimum prices checked at publication. The formula described here calculated the prices of the launch collection, drawn by LiveGotchi.
Can a creation be sold below its making cost?
Yes. The workshop shows the cost per copy and warns when the price is below it, but it blocks nothing.
Why can a creation in unlimited copies cost so little?
Because the making cost is paid once and the price is collected on every copy: over many copies, a small price pays the cost back.
Does the suggested price have a maximum?
Yes, for the launch collection: 1,500 credits, or 2,000 for a creation in a single copy. The final price can then move from 0.6 to 1.6 times that suggestion.